252 lines
9.1 KiB
C++
252 lines
9.1 KiB
C++
#pragma once
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#include "domain/EntityIntro.h"
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#include <QString>
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#include <QPointF>
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#include <QHash>
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#include <QVector>
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#include <algorithm>
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namespace core {
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class Project {
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public:
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static constexpr int kClipFixedFrames = 600;
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void setName(const QString& name) { m_name = name; }
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const QString& name() const { return m_name; }
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// 背景图在项目目录内的相对路径,例如 "assets/background.png"
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void setBackgroundImagePath(const QString& relativePath) { m_backgroundImagePath = relativePath; }
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const QString& backgroundImagePath() const { return m_backgroundImagePath; }
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// 背景在视口/预览中的显隐(默认显示)
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void setBackgroundVisible(bool on) { m_backgroundVisible = on; }
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bool backgroundVisible() const { return m_backgroundVisible; }
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void setDepthComputed(bool on) { m_depthComputed = on; }
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bool depthComputed() const { return m_depthComputed; }
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// 深度图在项目目录内的相对路径,例如 "assets/depth.png"
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void setDepthMapPath(const QString& relativePath) { m_depthMapPath = relativePath; }
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const QString& depthMapPath() const { return m_depthMapPath; }
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void setFrameStart(int f) { m_frameStart = f; }
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int frameStart() const { return m_frameStart; }
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void setFrameEnd(int f) { m_frameEnd = f; }
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int frameEnd() const { return m_frameEnd; }
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void setFps(int fps) { m_fps = std::max(1, fps); }
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int fps() const { return m_fps; }
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struct ToolKeyframeBool {
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int frame = 0;
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bool value = true;
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};
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struct Entity {
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QString id;
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QString displayName; // 显示名(空则界面用 id)
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bool visible = true; // 默认显隐(无 visibilityKeys 时使用)
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// 可移动实体形状:存为局部坐标(相对 originWorld)
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QVector<QPointF> polygonLocal;
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// 从背景中抠洞的位置:固定在创建时的 world 坐标,不随实体移动
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QVector<QPointF> cutoutPolygonWorld;
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QPointF originWorld;
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int depth = 0; // 0..255
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QString imagePath; // 相对路径,例如 "assets/entities/entity-1.png"
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QPointF imageTopLeftWorld; // 贴图左上角 world 坐标
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// 人为整体缩放,与深度驱动的距离缩放相乘(画布中 visualScale = distanceScale * userScale;
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// distanceScale 在有 distanceScaleCalibMult 时为 (0.5+depth01)/calib,使抠图处为 1.0)
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double userScale = 1.0;
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// 抠图创建时该位置对应的原始距离乘子(0.5+depth01),用于校准:该处 distanceScale==1.0。0 表示未校准(兼容旧工程)
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double distanceScaleCalibMult = 0.0;
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// 距离缩放开关:为 true 时实体不受 depth->distanceScale 影响,仅受 userScale 影响。
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// 约定:对话气泡等 UI 元素默认打开。
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bool ignoreDistanceScale = false;
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// 父子关系:当 parentId 非空时,实体会保持相对父实体的偏移(world 坐标)。
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// parentOffsetWorld 表示「childOrigin - parentOrigin」在 world 中的偏移。
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QString parentId;
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QPointF parentOffsetWorld;
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struct KeyframeVec2 {
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int frame = 0;
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QPointF value;
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};
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struct KeyframeFloat01 {
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int frame = 0;
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double value = 0.5; // 0..1,默认 0.5 -> scale=1.0(0.5..1.5 映射)
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};
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struct KeyframeDouble {
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int frame = 0;
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double value = 1.0;
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};
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struct ImageFrame {
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int frame = 0;
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QString imagePath; // 相对路径
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};
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// v2:project.json 仅存 id + payload,几何与动画在 entityPayloadPath(.hfe)中。
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QString entityPayloadPath; // 例如 "assets/entities/entity-1.hfe"
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// 仅打开 v1 项目时由 JSON 的 animationBundle 填入,用于合并旧 .anim;保存 v2 前应为空。
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QString legacyAnimSidecarPath;
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QVector<KeyframeVec2> locationKeys;
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QVector<KeyframeFloat01> depthScaleKeys;
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QVector<KeyframeDouble> userScaleKeys;
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QVector<ImageFrame> imageFrames;
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// 可见性轨道:布尔关键帧(显示/隐藏);渲染时会被解释为“10 帧淡入淡出”。
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QVector<ToolKeyframeBool> visibilityKeys;
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EntityIntroContent intro;
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};
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void setEntities(const QVector<Entity>& entities) { m_entities = entities; }
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const QVector<Entity>& entities() const { return m_entities; }
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// —— 工具(精简版实体,不含 intro/图片/视频)——
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struct Tool {
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enum class Type { Bubble };
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QString id;
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QString displayName;
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bool visible = true; // 编辑模式显隐
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// 父子关系:同实体规则。parentId 可指向实体或工具的 id。
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QString parentId;
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QPointF parentOffsetWorld;
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// 基准位置(无关键帧时使用)
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QPointF originWorld;
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QVector<Entity::KeyframeVec2> locationKeys;
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// 可见性轨道:布尔关键帧(显示/隐藏);渲染时会被解释为“10 帧淡入淡出”。
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QVector<ToolKeyframeBool> visibilityKeys;
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// 类型与 payload
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Type type = Type::Bubble;
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// Bubble payload
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QString text;
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int fontPx = 18;
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enum class TextAlign { Left, Center, Right };
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TextAlign align = TextAlign::Center;
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// 气泡底边「平直段」上三角形附着位置:0=靠左,0.5=居中,1=靠右;主体会水平平移,使该点始终位于 originWorld 尖端正上方
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double bubblePointerT01 = 0.5;
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};
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void setTools(const QVector<Tool>& tools) { m_tools = tools; }
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const QVector<Tool>& tools() const { return m_tools; }
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// —— 动画系统(Blender/NLA 风格简化版,工程级)——
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struct AnimationClip {
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QString id;
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QString name;
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// Entity channels (keyed by entity id)
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QHash<QString, QVector<Entity::KeyframeVec2>> entityLocationKeys;
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QHash<QString, QVector<Entity::KeyframeDouble>> entityUserScaleKeys;
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QHash<QString, QVector<Entity::ImageFrame>> entityImageFrames;
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QHash<QString, QVector<ToolKeyframeBool>> entityVisibilityKeys;
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// Tool channels (keyed by tool id)
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QHash<QString, QVector<Entity::KeyframeVec2>> toolLocationKeys;
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QHash<QString, QVector<ToolKeyframeBool>> toolVisibilityKeys;
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};
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struct NlaStrip {
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QString id;
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QString clipId;
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int startSlot = 0; // slot index; 1 slot = kClipFixedFrames frames
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int slotLen = 1; // currently fixed to 1; reserved for future
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bool enabled = true;
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bool muted = false;
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};
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struct NlaTrack {
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QString id;
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QString name;
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bool muted = false;
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bool solo = false;
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QVector<NlaStrip> strips;
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};
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struct AnimationScheme {
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QString id;
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QString name;
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QVector<NlaTrack> tracks;
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};
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void setAnimationClips(const QVector<AnimationClip>& clips) { m_clips = clips; }
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const QVector<AnimationClip>& animationClips() const { return m_clips; }
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void setAnimationSchemes(const QVector<AnimationScheme>& schemes) { m_schemes = schemes; }
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const QVector<AnimationScheme>& animationSchemes() const { return m_schemes; }
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void setActiveSchemeId(const QString& id) { m_activeSchemeId = id; }
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const QString& activeSchemeId() const { return m_activeSchemeId; }
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void setSelectedStripId(const QString& id) { m_selectedStripId = id; }
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const QString& selectedStripId() const { return m_selectedStripId; }
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const AnimationScheme* findSchemeById(const QString& id) const {
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for (const auto& s : m_schemes) {
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if (s.id == id) return &s;
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}
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return nullptr;
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}
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AnimationScheme* findSchemeById(const QString& id) {
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for (auto& s : m_schemes) {
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if (s.id == id) return &s;
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}
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return nullptr;
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}
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const AnimationClip* findClipById(const QString& id) const {
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for (const auto& c : m_clips) {
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if (c.id == id) return &c;
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}
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return nullptr;
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}
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AnimationClip* findClipById(const QString& id) {
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for (auto& c : m_clips) {
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if (c.id == id) return &c;
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}
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return nullptr;
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}
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const AnimationScheme* activeSchemeOrNull() const {
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const AnimationScheme* s = findSchemeById(m_activeSchemeId);
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if (s) return s;
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return m_schemes.isEmpty() ? nullptr : &m_schemes.front();
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}
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AnimationScheme* activeSchemeOrNull() {
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AnimationScheme* s = findSchemeById(m_activeSchemeId);
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if (s) return s;
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return m_schemes.isEmpty() ? nullptr : &m_schemes.front();
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}
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private:
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QString m_name;
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QString m_backgroundImagePath;
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bool m_backgroundVisible = true;
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bool m_depthComputed = false;
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QString m_depthMapPath;
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int m_frameStart = 0;
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int m_frameEnd = 600;
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int m_fps = 60;
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QVector<Entity> m_entities;
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QVector<Tool> m_tools;
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QVector<AnimationClip> m_clips;
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QVector<AnimationScheme> m_schemes;
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QString m_activeSchemeId;
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QString m_selectedStripId;
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};
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} // namespace core
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