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hfut-bishe/client/core/eval/ProjectEvaluator.h
T
2026-05-14 13:30:06 +08:00

38 lines
1.1 KiB
C++

#pragma once
#include "domain/Project.h"
#include <QHash>
#include <QPointF>
#include <QString>
#include <QVector>
namespace core::eval {
struct ResolvedEntity {
core::Project::Entity entity; // 拷贝:originWorld/imageTopLeftWorld 已替换为求值后的值
double opacity = 1.0; // 0..1
};
struct ResolvedTool {
core::Project::Tool tool; // 拷贝:originWorld 已替换为求值后的值
double opacity = 1.0; // 0..1
};
struct ResolvedCamera {
core::Project::Camera camera; // 拷贝:centerWorld / viewScale 已替换为求值后的值
};
struct ResolvedProjectFrame {
QVector<ResolvedEntity> entities;
QVector<ResolvedTool> tools;
QVector<ResolvedCamera> cameras;
};
/// 逐帧求值:处理父子跟随与工具可见性淡入淡出。animationId 为空时使用 activeAnimationId(含既有回退)。
ResolvedProjectFrame evaluateAtFrame(const core::Project& project, int frame, int fadeFrames = 10,
const QString& animationId = QString());
} // namespace core::eval