update
This commit is contained in:
@@ -117,9 +117,9 @@ public:
|
||||
bool setEntityVisible(const QString& id, bool on);
|
||||
bool setEntityBlackholeVisible(const QString& id, bool on);
|
||||
bool resolveBlackholeByUseOriginalBackground(const QString& id);
|
||||
// 复制背景其他区域填充黑洞(sourceOffsetPx 以黑洞包围盒左上角为基准偏移)
|
||||
bool resolveBlackholeByCopyBackground(const QString& id, const QPoint& sourceOffsetPx,
|
||||
bool hideBlackholeAfterFill);
|
||||
// 复制背景其他区域填充黑洞(矩形均为背景逻辑像素坐标,须与画布一致且 src 与 target 同尺寸)
|
||||
bool resolveBlackholeByCopyBackground(const QString& id, const QRect& targetWorldInBackground,
|
||||
const QRect& srcWorldInBackground, bool hideBlackholeAfterFill);
|
||||
// 将模型补全的裁剪块保存为覆盖层并叠加显示,不修改 background 原图
|
||||
bool resolveBlackholeByModelInpaint(const QString& id, const QImage& overlayPatch,
|
||||
const QRect& overlayRectInBackground, bool hideBlackholeAfterFill);
|
||||
|
||||
Reference in New Issue
Block a user