新增模型补全空洞
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@@ -101,6 +101,9 @@ public:
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// 复制背景其他区域填充黑洞(sourceOffsetPx 以黑洞包围盒左上角为基准偏移)
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bool resolveBlackholeByCopyBackground(const QString& id, const QPoint& sourceOffsetPx,
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bool hideBlackholeAfterFill);
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// 使用模型补全后的结果写回背景(patchedBackground 已包含补全贴合后的完整背景图像)
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bool resolveBlackholeByModelInpaint(const QString& id, const QImage& patchedBackground,
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bool hideBlackholeAfterFill);
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bool setEntityVisibilityKey(const QString& id, int frame, bool visible);
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bool removeEntityVisibilityKey(const QString& id, int frame);
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bool setEntityDisplayName(const QString& id, const QString& displayName);
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